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3D Jump & Run

A time-trial 3D platformer with lasers, lava and a high-score table. All assets modeled in Blender.

UnityC#Blender
In game, a turret laser grazes the player, with the timer and lives at the top of the screen

The concept

The player has to reach the black door before the timer hits 2 minutes, without touching the lasers or the lava. The best times are saved to a high-score table available from the main menu.

What I built

  • Gameplay: character movement and jumping, timer, damage from traps, end of game.
  • Level design: the course, platform and trap placement.
  • All 3D assets, modeled in Blender: platforms, street lamps, laser turrets, props.
  • UI: main menu, high-score table, return to menu.

Images

Blender render of a laser trap and a street lamp
Blender render of a laser trap and a street lamp
Level blockout in Blender
Level blockout in Blender