3D Jump & Run
A time-trial 3D platformer with lasers, lava and a high-score table. All assets modeled in Blender.
UnityC#Blender

The concept
The player has to reach the black door before the timer hits 2 minutes, without touching the lasers or the lava. The best times are saved to a high-score table available from the main menu.
What I built
- Gameplay: character movement and jumping, timer, damage from traps, end of game.
- Level design: the course, platform and trap placement.
- All 3D assets, modeled in Blender: platforms, street lamps, laser turrets, props.
- UI: main menu, high-score table, return to menu.

