Portfolio
Christopher
Sauzon
Game & software developer
C++, C# and Python developer. I work on game engines (Unreal, Unity) as well as web applications.
Unreal · C++Unity · C#DOTS / ECSPython · DjangoBlender
01
Projects

Bachelor thesis
Real-Time Lip Sync
An Unreal Engine client that animates a MetaHuman's face in real time on an LLM-generated voice.
~2 send-to-end latency
57automatically measured runs
Unreal 5.5C++MetaHumanLiveLink
ViewPlayable

Idle Casino Conquest
A pixel-art idle/tycoon game about growing a casino. Released on itch.io.
Unity 6C#Pixel art
ViewIn progress
ECS Tower Defense
An architecture study in Unity DOTS, with the simulation fully in ECS and decoupled from rendering.
Unity DOTSECSC#
View
3D Jump & Run
A time-trial 3D platformer with lasers, lava and a high-score table. All assets modeled in Blender.
UnityC#Blender
View02
3D
Modeling, simulation and rendering in Blender.




Contact
I'm looking for a position in game development or software development.
Lyon, FranceFrançais · Deutsch · English